![]() ![]() Choosing the right mic, preamp, and tube limiter can impart enough analog “vibe” to any recording, leaving the digital domain for storage, editing, and mixing. Probably the most overlooked part is the recording itself. For people who still want “analog sound,” there are many ways to deliver it without using a 24-track analog tape recorder. The processing power now available for audio production has exceeded everyone’s wildest dreams of sound quality and flexibility. The other important factor is it doesn’t require a huge console or expensive studio to work in. The most obvious reason is the ability to recall a mix at any time in seconds, make a small change, and then move to another song. This has become the most popular method of mixing for several reasons. ![]() This does not include the studio time or materials. ![]() JOHN CUNIBERTI REAMP PLUSMy studio console mixing fee is between $250 to $750.00 per day plus travel if necessary. It can produce exciting results or mixes you wish you could re-do. The advantage is that the mixing becomes a performance of sorts, with many decisions being made on the fly. This is how I mixed for twenty-plus years and how most records were mixed throughout the ’70s into the 2000s. A 24-track rock song will take me about one day to mix, depending on the complexity. This method of mixing has the artist and engineer mix the record on a console, typically analog with some form of automation. I can offer two approaches to mixing your project. If you have recorded the project yourself and have attempted to mix it but are unhappy with the results, it may be a good idea to have someone else mix it for you. As a mastering engineer, I frequently receive mixes every month that suffer from unbalanced acoustics and/or wrong speaker choices. Talent aside, the room’s acoustic design and its speaker system must be accurate to produce a mix that works in the world outside your own studio. With few exceptions, project studios are not designed well enough to produce a balanced mix. Mixing is often the most challenging part of an album project for the beginner. ![]()
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