I've made a map, but it's uselessly small and can't be resized, but does point back home. Animals are a bit odd, they're persistent but spawn in randomly on grass when you enter the area, there's a river below my base, and it's constantly splashing with sheep & llamas that fall in I should build a lava blade trap for them. Villagers work, I don't have a proper screenshot of the village I've started trading with, I need to clear some land and fence it off, after I set up my next base near it. The mobs are dumb but as dangerous as MC and I'm less skilled here. MineClone2 can have some remarkable terrain, tho there's something a little off, I get broken Nether portals every few hundred meters in plains. In 5.6, just released on the 4th, it's actually playable! FPS rate is a little low (15-30 instead of the 30-60+ I expect), picking up/moving inventory can be sluggish, but the game is on par with any older edition of MC now. In 5.4, it got up to usable but not fun, with a really horrible input lag. When I started testing MineTest, it was very laggy, the Mac display & input was completely broken. Back on the Main Menu, select the 2-grass-block icon from the bottom, the screen should change to show a MC2 logo, hit New to make a new world. Other games aren't concerning themselves with MC-like-ness at all, I'll look at some of those later.ĭownload the client from the MineTest page, then at the bottom bar hit + and type in MineClone, hit + on MC2. #Minetest minimap mod#One of the mod packs ("games") is MineClone2 it aims to recreate MC 1.12.2 with some improvements, while MineClone5 (I guess 3 & 4 fell into a swamp) is a much less stable fork that chases current features. #Minetest minimap mods#The base MineTestGame is a very simple peaceful/creative mode, which isn't that interesting, but mods change everything. One such is MineTest, which is an open source blocky game engine, with easy modding in Lua. So, ever since Microsoft bought Mojang, they've been boiling the frog, and finally with the "Xbox accounts" and 1.19.2 the Java edition has reached surveillance state nightmare (however ludicrous that sounds for a game… it's still a game we play) parity with Xbox Live Arcade (aka "NAMBLA") and the inferior mobile/"Bedrock" edition, and it's really time to look for alternatives. #Minetest minimap skin#(The skin was originally a Spider Jerusalem skin, which I wanted a Nine Inch Nails shirt on, but there's only room for NI, which makes it even better.) Author mdhughes Posted on Categories Minecraft, MineTest, videogames Tags Minecraft, MineTest, videogames What I'm Playing: MineTest, MineClone2 Play Game, and in game, open inventory, click the skin icon, and at the bottom of the big new Smart Inventory screen, skin icon. I tried installing the 3d_armor mod, which might enable that, and it has broken dependencies. This only seems to work with MC 1.0 avatars, even tho skinsdb says it works with MC 1.8 if you have multiple layers, remove those and resave without them. Now in terminal: cd ~/Library/Application Support/minetest/mods/skinsdb/texturesĬp ~/Pictures/My-Minecraft-Avatar.png character_whatever.png #Minetest minimap install#On your world select, hit Select Mods, Find More Mods, and search for skinsdb, and smart inventory, install both.īack to menu, select each of those and Enable. But MineTest has no built-in config for skins! Mods to the rescue. So I hate the default adventurer skins, even if it's usually covered by armor and I use first-person camera. And I'll add more to my-colors.txt file and post that sometime.Īuthor mdhughes Posted on Categories MineTest, videogames Tags MineTest, videogames Leave a comment on Minetest Mapping MineTest skins OOH, what's that structure at the far west? I'm planning to skyrail far west, then go there and the unexplored village W-SW next time. I hate the sand color, and I dunno what the dark areas are. Repeat, half an hour… I still get 227 lines of unknown blocks, but the base map generates OK now, and looks good enough. minetestmapper -colors my-colors.txt -i "$worlddir/$mapname" -o "$mapname-$d.png" Worlddir="$HOME/Library/Application Support/minetest/worlds" Make a script, my-map.zsh (change mapname, worlddir to wherever yours are): #!/bin/zsh #Minetest minimap full#Grinds for half an hour, get a full white image, because all the MineClone2 nodes are unknown, so copied colors.txt to my-colors.txt, and add this to the end: I actually have libgd installed with MacPorts, gd2, but it wasn't found at first, adjusted my env vars and now: cmake. There's a minetestmapper.py in the base game's distro, but it's python2, requires an obsolete version of PIL, 2to3 didn't fix it. There's a couple cartography mods, but they seem to only make small maps for use in-game. So… where have I been? Where are my bases? The MineClone2 "map" is basically just a compass, it shows a picture of the local chunks but can't be resized.
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